Archive for the ‘Development’ Category
Aug 18

PHP allows a seamingless integration of form vairables into your programs. It’s flexibility and smoothness make it easy to build applications that interact with user input like drop-down lists, input fields or selections. With this convenience, however, you have to make sure that the user provided data is valid and flows easily into your code. more »

Feb 12

ActionScript OnEnterFrameManager

Filed under: Development | Taged as: , | Comments Off

The onEnterFrame event is one of the most important methods used in Flash for scripted animation. What makes it a littel inflexible is that it is bound solely to the MovieClip object what makes is somehow combersome when needed for one\’s own classes. Extending the MovieClip class is not a good solution and should be avoided in general as the inheritance structure limits the architectural options. more »

Dec 21

ActionScript only provides some basic but powerful methods for string handling. By combining them you can create almost every functionality you need when working with character based data. Sprintf is a class that offers string formatting as known from other programming languages like Perl or C. more »

Dec 18

Python XML-RPC Server for CGI

Filed under: Development | Taged as: , | Comments Off

xmlrpcserver is a small and lightweight XML-RPC server developed for the usage as a CGI script.
Normal webspace providers do not allow the implementation of socket servers or scripts running in an infinite loop. So the only possible solution to run a web service is to implement it as a CGI script which handles the requests when beeing called. more »

Nov 26

Error handling is one of programmings most important issues. It makes your programm stable and prevents it from an inconsistant state. Error checking and handling always boosts your lines of code. So if it has to be this was, how might a convenient strategy for this look like? more »

Oct 12

Mediator Pattern for GUIs

Filed under: Development | Taged as: , , | Comments Off

One of the goals of object-oriented design is to distribute behavior among different objects which encourages reuse. But with larger software the interactions between these objects become more and more complex and we have a situation where each object knows each other. This might end up in a huge monolithic application where the change of one behavior affects a large number of objects which must be adapted too. So the target reuse is reduced by the growth of references. more »

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