Digital New Media products offer a range of asthetic, ethic and functional qualities that need to be considered while creating those systems. Qualities such as enjoyment, fulfilment and fun are not properties of the used technology. They are better thought of as outcomes of certain kinds of experience with or through this technologies. In order to design those experience factors, you first must understand and analyse the experience of use, to understand what might make a product more pleasing or enjoyable to use. more »
What makes a interactive system successful? Is it a beautiful, usable interface? Is it an unbelievable set of features? Or does it simply satisfy the users needs? Of course it’s a little bit of all, but what makes a product really successful is the context of experience. It is offering the user a context to enjoy working and / or playing with all his senses. This is, what makes it more than a single product. more »
As user-centered approaches in digital product development get more and more attention, information architecture and interaction design have become two of the main tools for creating unique user experiences. Both are fundamentally about people, about how they use the products and services and how they interact with and get connected through them. more »
Culture shapes the development of people’s values and beliefs and these attitudes have a direct influence on the interaction with technology. When talking about interactive systems and the persons utilizing them you must always have one thing in mind: they are more than just simple users, they are cultural affected people. more »
Good software products are more then just usable and effective. They stimulate and motivate the user to work with them and to perform a certain task. These factors can be used to describe the soft qualities of a system beside the technical ones like stability, performance and features. more »