The iPhone and Android OS have created a huge market for mobile applications and services through the last two years. If you take a closer look at the most successful Apps (games not counting) you can see that there are six major characteristics they have in common. These attributes are based on a service design […]
Read MoreThe mobile market is not about technology, it is about services. These services will not be consumed because there is a new technical feature, rather they must meet the user’s contextual needs and desires. The 5 M’s, as defined by Tomi T. Ahonen, are the key characteristics which can be used to enhance any service […]
Read MoreDesigning for mobile devices is often compared with designing for desktop systems – same principles, just in small. That might be true up to a certain degree (some basic findings of usage, usability or interaction design can be applied to both), but the mobile experience is more complex. It is set up of social, contextual […]
Read More