Design for experience

Posted on September 22, 2008 | Tagged as: , | 1 comment

Digital New Media products offer a range of asthetic, ethic and functional qualities that need to be considered while creating those systems. Qualities such as enjoyment, fulfilment and fun are not properties of the used technology. They are better thought of as outcomes of certain kinds of experience with or through this technologies. In order […]

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Aesthetics of interaction

Posted on September 5, 2007 | Tagged as: , | 0 comments

What makes a interactive system successful? Is it a beautiful, usable interface? Is it an unbelievable set of features? Or does it simply satisfy the users needs? Of course it’s a little bit of all, but what makes a product really successful is the context of experience. It is offering the user a context to […]

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Digital Brand Experience

Posted on March 18, 2007 | Tagged as: , | 0 comments

Ubiquitous access to data and information, instant communication and electronic processes have changed the way how brands are recognized by and presented to the user. New tactics and strategies are required to come up with these demands and to create a unique digital brand experience.

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Properties and Experiences

Posted on June 28, 2006 | Tagged as: | 0 comments

What makes websites successfull? Doubtless it’s the content and functionality it provides to its users combined with some appealing design. But what is it that makes some websites so outstanding that almost everyone has heared about them? It’s the experience they offer. It’s how they come to live and are interpreted when they are handed […]

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Elements of Mobile Experience

Posted on April 5, 2006 | Tagged as: , | 0 comments

Designing for mobile devices is often compared with designing for desktop systems – same principles, just in small. That might be true up to a certain degree (some basic findings of usage, usability or interaction design can be applied to both), but the mobile experience is more complex. It is set up of social, contextual […]

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Cultural issues in designing interactive systems

Posted on February 1, 2006 | Tagged as: | 0 comments

Culture shapes the development of people’s values and beliefs and these attitudes have a direct influence on the interaction with technology. When talking about interactive systems and the persons utilizing them you must always have one thing in mind: they are more than just simple users, they are cultural affected people.

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Six Weapons of Influence in the Web

Posted on December 7, 2005 | Tagged as: , | 0 comments

Influence can be described as changing a person’s thoughts, feelings and behaviors. In this way, influence is just an umbrella term for persuasion. This compliance is also achieved without exerting force and that sounds great for the web where the users aren’t forced to do anything.

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Elements of User Experience

Posted on November 20, 2005 | Tagged as: | 0 comments

A good website is build upon more than just nice, clean code and good looking graphics. A site that really works fullfills the strategic objectives of the company while meeting the needs of the users. Even the best technology and the latest content can’t fix a broken concept and an inconsitant user experience design.

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Pragmatic and hedonic quality of software systems

Posted on October 17, 2005 | Tagged as: , | 0 comments

Good software products are more then just usable and effective. They stimulate and motivate the user to work with them and to perform a certain task. These factors can be used to describe the soft qualities of a system beside the technical ones like stability, performance and features.

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